Buzzing Around a Forest of Giant Plants – A Top 4 Report from Missouri States
The gang's all here |
I’ve been anticipating States in general since tripping up at St Louis Regionals not all too long ago; which is saying something, as I’m not the biggest fan of the Standard format overall, and this weekend didn’t really alter my outlook greatly on that either. Both formats, Expanded and Standard, definitely have things people consider issues or annoyances, and the biggest is the sheer prevalence of lock decks and their ability to warp the meta.
It should then come as no surprise that this tournament report revolves around such a deck – Vespiquen Vileplume. Since Andrew Wamboldt’s (and Michael Hopkins) inception of it during the Chicago Cities marathon, this deck has been buzzing around without fail. Luckily I was around to pick up on the concept and make it my own a little, however slight, and get my own success with it this past weekend. Driving up Friday afternoon to save ourselves some drive time, our little Champaign crew began our trip to Sarah Beckwith’s soon to be crowded household, excited for the weekend to come. I still hadn’t decided between Plume and Night March, but a few test games with my friend Cookie decided that pretty quickly – while Night March was by no means a bad play, Vespiplume forces people into tough situations with little room for outs just as much, if not more than Night March, and can take nearly, if not all options away from Night March itself at times.
Round 1 – Random Bye
Riveting, I know! I started the day with the random bye,
lucky me- it gave me a chance to chill out, play a few games of Pokken, and get
in the zone. And of course, scope out the competition. It was at this point
that I found out Andrew Wamboldt of Charizard Lounge fame appeared to be the
only other running Vespiplume, and the field was saturated with Greninja and
Night March. While there were a few Trevenant running rampant, but I was in
hopes I could avoid them (or go first). Flareon-EX saw much more play than I
expected, but I wasn’t terribly worried about that either.
??? 1-0
Round 2 – Rick Neiheiser, Greninja
After scoping out the field previously, this wasn’t terribly
surprising. Much to my opponent’s chagrin, I won the flip and went first. I got
the optimal setup, passed, and gave him a turn. He played Sycamore and
immediately scooped, having no other Pokemon and knowing he would be knocked
out next turn.
Game 2 was slightly more eventful – he went second, got a
few Pokes out, and then passed. I got my setup, knocked out the active, and
turned it over to him allowing him to Water Duplicates to get 2 Frogadier out –
he frantically searched multiple times in hopes he missed the third somewhere,
but alas, it was prized. I knocked out the next Frog and turned it back over to
him – he attached, and played Judge in hopes to get a Greninja. When he missed
it, he scooped this game as well.
WW 2-0
Round 3 – Dema Boatman, Night March/Puzzle/Milotic
This was the matchup I was ready for, and most anticipating.
These games were much longer (and more intense) but I’ll just hit the high
points to keep with the flow.
Dema wins the flip, and goes first of course. He gets a
fairly optimal setup, prepared for what to come, and passes. Much prize and energy trading
ensues – when I can, I Sky Return for knockouts to preserve my few energy and
keep up with the constant barrage of Night March. He is able to outpace the
attacks, and with a final clutch Milotic play, gets the last energy he needs to
take game 1.
Simply Maniacally good. |
Game 3 was a great end to a great series – it went very
similarly to game 1, but I was able to pull ahead a bit more with better draws
and good Town Map utilization to play off prizes. The game ended in time on
turn 3- turn 0, I get a Judge played on me and knocked out. Turn 1, I lay down
a clutch Shaymin, drop a Combee, and Sky Return the active Joltik to take
Vespiquen off my prizes. At this point, he only has a Milotic left, and
Vespiquen wins me the game. He passes, I use the Float Stone on my active
Vileplume to retreat into Combee, evolve, attach, and end the game. Luck was
definitely on my side here, even without winning the opening flip. Hex Maniac certainly made a difference in this series too, and allowed for some interesting plays here and there.
LWW 3-0
Round 4 – Kyle Haverland, Night March/Puzzle/Gallade
This round was the beginning of a trend that won’t stop til
top 4 – even seeing some repeats along the way.
I lose the flip again, and he goes first. I don’t recall
anything especially different about this game, as it went very similarly to my
game 1 against Dema – including losing game 1 of the round. The main thing that
went different was Kyle using Maxie’s for Gallade turn 1, allowing him to control
his top 5 cards for the rest of the game and use this advantage to his favor.
Maybe not MVP, but definitely clutch |
Game 2 went a bit more in my favor. I went first, got my set
up, and passed. Not having anything, he immediately scooped to settle things in
game 3.
Game 3 was… Interesting. He went first, used Puzzle of Time
to see the top 3 cards of his deck and arrange them, but not play much else. He
played Hex Maniac, knowing this would give him at least a turn, and passed. I
was able to get about a third of the setup with just items, getting out a few
Combees and a Gloom, but had to turn it back over to him without doing anything
too spectacular. He got a decent turn, and we began the prize and energy
exchange anew. Once I had whittled him down to 6-7 cards in deck, 1 Dimension
Valley left, 1 Double Colorless left, a seemingly stranded Pumpkaboo on active
and an inkling he didn’t have either in hand, I took a different route. I
turned to Bunnelby to pull the rest of the weight and he took the mantle well.
My first Burrow hit the last Dimension Valley, and I knew I was in safe territory.
I used Burrow for the remainder of the game to deck him and take the series.
LWW 4-0
Round 5 – Dalton Fowler, Night March/Vespiquen
Seeing Vespiquen made me a little leery. I knew immediately
I would have to rely on my own Vespiquen a bit more, and as such would need to
get to my energy in a timely manner.
Game 1 of this series is very similar to the previous two
series – I lose the flip, he goes first, and takes the first game. This had a
bit less Sky Return and a bit more Bee Revenge, but he was able to edge me out
of game 1 to start the series off in his favor.
Game 2, I went first, and believe I got decently set up immediately –
one of these games I didn’t and it got interesting, but I believe this one went
relatively quickly and we went onto game 3.
One of few non-reprints in Generations |
This game was certainly the most riveting, and one of the
friendliest opponent’s I had all day. Most people get a little disgruntled
upon finding out my deck choice, but he was intrigued by the concept and really
liked my utilization of Revitalizer for a fallback in setting up your grass
lines. After talking a bit after the game, I even find out he had played Sarah
earlier in the day and she had offered him a place to crash as well. Good wrap
up to one of the closest games all day.
LWW 5-0
Round 6 – Conner Lavelle,
Manectric Toolbox
Being the only 5-0 so far, we take a mutually advantageous tie,
and then banter a bit about what we expect to see in our now guaranteed top 8
placements.
TTT 5-0-1
Round 7 – Andrew Wamboldt,
Vespiquen Vileplume
Neither of us wanting to play this one out just yet, we once
again take a mutually advantageous tie. This match would come back around to me
again, but for now, we’re both guaranteed cut.
TTT 5-0-2
Now knowing both myself, Andrew, and Conner were all
guaranteed, we waited on the remainder of cut to be decided by the final
rounds. Seeing an interesting set of decks make top 8 after 7th
round, we found the final top cut to be (in order):
Credit to Kolton Day for the solid picture |
Vespiquen Vileplume
Manectric Toolbox
Night March/Milotic/Puzzle
Vespiquen Vileplume
Night March/Gallade/Puzzle
Seismitoad-EX/Giratina
Trevenant/Disruption
Night March/Gallade/Puzzle
Coming back around to more Night March! Our top 8 was played
the following day, so I had a chance to rest up and return bright and early through
our dreary, Midwestern snow flurries the following morning.
Top Eight vs Kyle
Haverland, Night March/Gallade/Puzzle
Knowing exactly what he’s playing due to Swiss play, I feel
fairly confident in my matchup here. I psyched myself up quite a bit the night
before, just so I kept myself in check and didn’t get cocky, but I know how to
play the matchup and didn’t get too overeager.
Actually winning the flip for the first time in 4 rounds, I
choose to go first. This goes exactly like our second game in Swiss- he watches
me get the setup, waits for me to pass, and immediately scoops to go to game 2.
Game 2 here goes remarkably close to our previously game 3
as well, with a little twist. He was able to chain Hex Maniac for a couple
turns, keeping me at bay for a bit. I made a remarkably dumb misplay here that
could have easily cost me the game – I started Unown, had a benched Vespiquen
by turn 2, and 2 DCE in hand. I’m so used to getting Shaymin and such Lysandre’d,
or the Unown killed, that I didn’t even think to attach to Vespiquen and pass
and have game the following turn by killing his active Pumpkaboo with Bee
Revenge. Instead, I hold both DCE in anticipation of getting a turn of
abilities. He used Hex Maniac again to bide a bit more time for himself, and it’s
at this point I realize my dire mistake. I start attaching to Vespiquen now,
attempting to rectify the mistake, but Kyle is in the game at this point as
well- going back to him, he is able to net an Ultra Ball to start using
Shaymins and his trainer draw engine to get set up. He kills the active Unown
now and actually gives me a turn of abilities, allowing me to set up my own
field, kill his energy, stadium, and item lock him. In the process of getting
the Float Stone on my Vileplume however, I had filled my bench with Shaymin-EX
and put myself down to 2 cards in deck. Luckily Kyle is only able to Sky Return
me, and puts out another Pumpkaboo in anticipation of sacrificing something. I take
the opening, assuming without Kyle having a Dimension Valley on the field, I
should be safe to Sky Return and open a space for Bunnelby on the bench. He
passes, and I see my chance – I draw my last card in deck, drop the Bunnelby
and DCE on the Bunnelby, and begin a Rototiller chain. I used 6-7 turns to
safely pad my deck with stadiums, Vespiquen lines, and lost energy, and a
Sycamore just in case. During this time Kyle isn’t drawing anything useful and
is only biding his time to attach a DCE to something that can attack and Judge
me. Once I break the Rototiller and knock out the active Pumpkaboo, he does
just that, padding my deck even more with my approximately 16 card hand going
back to my deck after the Judge was played. Having recovered any useful
resources, I’m able to outpace him for the rest of the game and take the game
on prizes.
WW – to Top 4!
The misplay that I caught a turn too late is
something I (hope) to learn from and not make the same mistake again. Previous
confirmation bias led me to make a bit of a stretched conclusion and play
suboptimally. I didn’t let it get to me however, and the game still came back
around to me.
At this point I got a bit more at ease, as I started the
tournament at 230 championship points, and top 4 was my primary goal. Just
having made top 4 nets me 70 championship points, putting me at 300 and my
invite! Not even entirely sure it’s fully sunk in just yet.
So this is what all the buzz is about. |
Games 1 and 2 are nearly identical – I go first, whiff the
setup entirely, and am forced to pass. Game 1 Andrew just entirely edged me out
and handily took the game. Game 2 went a bit differently from here though – he also
had a terrible first turn, and was forced to pass it back to me. I go deep and
start to go agro to see if I can make a come back. Unfortunately, I went 1 card
too deep, and took my second to last prize in the same turn I took the last
card from my deck. Thus ends my run.
LL – Out
Only giving a full round to the eventual winner and creator
of the deck, I’m pretty happy with my run here. I ended up walking away with a
box of Breakpoint, a T4 M Scizor mat, a Mewtwo hat (sorry Finals for leaving
you guys with Hoopa), just enough points to make it to Worlds and a peace of
mind that I can have a bit more fun with the rest of the season without being
on edge, and even making a few more friends along the way.
Kudos to you if you made it this far too! I know I’m long
winded, and I’m definitely a sucker for the details.
A few
new things that I toyed around with in this deck that I liked were:
Revitalizer – all around great card. Allowed for super aggressive games against
mega decks without going for Plume, giving easy access to more Vespiquen lines
when needed. Not that I played any though, but it was good to be prepared. Was
also the way I got the Vileplume about half the time – early discarding a 1-1-1
line gives you access to a Gloom/Vileplume it as soon as you hit one of these.
Toxicroak-EX – This was in fact great. I was mostly forced
to use it against Night March, but its ability to kill Pumpkaboos going back
into your turn was clutch. And if they didn’t have Valley or 9 Night March in
the discard for Joltik, it can also take a bit of a beating. The Aegislash-EX
tech turned utility attacker did its job well.
Mapping your turns ahead. |
Town Map – Too good. I dropped Red Card for it when I
realized a lot of games have to be played off of prizes when your ability to
get outs to get cards gets limited by your own lock. Especially when you have
Vespiquen lines or DCE prized (or both, which happens often) this card allows
you to literally play off prizes as you take the necessary cards for your
future turns.
Other considerations:
Judge or Lysandre. I considered Judge for the exact reason
it saved me in Top 4 – when you dig too deep for the set up, you average about
10-16 cards left in deck, and have limited time to win the game. Not drawing
your energy timely means this may not be enough time, and being able to Judge
your large hand back in when close to deck out gives you more time.
Lysandre is just a good card to have the option of,
especially when your opponent isn’t expecting such a deck to play it.
If I
could have played 63 cards, I would have certainly added Judge, Lysandre, and a
third Float Stone.
Here is the list I played for the tournament:
Pokemon – 28
4 Combee AOR
4 Vespiquen AOR 4 Oddish AOR 4 Gloom AOR 3 Vileplume AOR 3 Unown AOR 4 Shaymin EX 1 Bunnelby PRC 1 Toxicroak EX |
Trainers – 28
3 Professor Sycamore
4 Ultra Ball
2 Revitalizer 4 Acro Bike 4 Trainers’ Mail 4 Battle Compressor 1 Town Map 2 Float Stone
4 Forest of Giant Plants
|
Energy – 4
4 Double Colorless
|
While States meta varied widely state to state, I feel I
definitely made the right meta call for this one. More importantly, I was well
versed with the deck, having tried it out at a few Cities during the Chicago
Marathon, winning a moderately sized League Challenge with it, and constantly playing test games with it to find any pitfalls that may occur and how to work around them. In my opinion,
knowing your deck inside out and trusting your gut will get you a lot farther
than simply playing the most popular deck around. It just happens to help if
said deck is one of the stronger ones in the format, haha. Congrats to fellow TT Jay Young for making Top 4 as well, and Andrew Wamboldt for taking it all and also rounding out his invite to Worlds.
Anyway, this past weekend was a great one overall, and I
hope to see some of you around at the next few weekends of States (and
Worlds!).
0 comments: